up:: [[Home]]
tags:: #on/future
# Foresight-Driven Innovation (FDI) Game Rules
This is the WIP ruleset boardgame version of the FDI Toolkit.
## Background
Playable for 1-10 players, estimated 90-120 mins.
## How to Win
Players earn [[#Oracle Points (OP)]] by imagining wild yet consistent future scenarios on [[#Scenario Cards]], fulfilling [[#Specific Missions]], and engaging storytelling. Player with the **highest** Oracle Points is crowned the "Grand Oracle" and wins the game.
The game incentivizes creative thinking, throughout the game, both the [[#World Context]] and [[#Era Outcomes]] are determined probabilistically. Your play may influence these probabilities, and unique ideas are rewarded.
At the end of the game, all player should have collaborative created:
- An alternative history from the future.
- A trio of the best described scenario, along with its variant and crisis alternatives.
- Wild ideas for futures artifacts befitting for the scenarios.
## Game Components
### Foresight Scope
The main game board, used to map successful scenario fitting the [[#World Context]] of each era.
- **Eras** - Represents a timeframe where the drafted context is active, starting from "Now", "5-10 Years", "Generational (10-30 Years)", "Half Century (30-50 Years)", and "Century (100 Years)"
- **Likelihood** - Each era has concentric rings, with inner rings represent higher likelihood of the future scenarios. Probable, Plausible, Possible, Preposterous.
- **Trajectory**
- Growth - Continued development towards "progress".
- Order - Ruling class emerge and order is deliberately coordinated or imposed.
- Transform - Profound societal changes, typically after a wildcard event, or reaction to order or collapse.
- Collapse - Major setback and dissolution of society.
- **Category**
- Variant - Scenario where "society" is intact for the seeming foreseeable future.
- Crisis - Scenarios where "society" is dissolved, or is in disarray toward impending doom.
### Context Cards
Drivers and events dictated the trajectory of the world. Note that there are a few types:
- **Technology** - Further grouped into "Current", "Emerging" and "Hypothetical."
- **Socioeconomic, Political, Events** - Further grouped into "History Inspired" and "Future Inspired."
- For a list, see [[Context Cards|List of Context Cards]].
### Implications Map
Game board that holds the [[#World Context]] of the current and previous game era. Along with a brainstorming space for implication of selected scenario from an [[#Era Outcome]].
### Scenario Cards
Creative writing card for each player to suggest a scenario to be voted by the group if it is fitting of the [[#World Context]]. In addition to specifying the scenario's likelihood, category, and source trajectory, player also need to outline a microfiction:
- Place - A specific location, i.e. kitchen counter, street corner, clinic waiting area, etc.
- Space - Description of the location, colors, objects, walls.
- Artifact - An object that is representative of this scenario.
- Interaction - What does the artifact do? How does it interact with people or other objects?
## Initial Setup
Place the [[#Foresight Scope]] at the center of the playing area, tokens and [[#Scenario Cards]] will be placed on it throughout the game. Place one [[#Implications Map]] below "Now" section, and another below the "5-10 Year" section.
Take out the [[#Context Cards]], Place "Hypothetical Technologies" next to "Half Century" and "Century" eras. These are reserved for the final eras of the game. Place the rest of the context cards on by type.
Finally, draft two (2) cards from each type, and one (1) event to place onto the Implications Map, which represents the [[#World Context]] of that era. The game then starts with light collaborative brainstorming of 1st-3rd order implications of the alternative present to start the main gameplay loop.
Players decide whether game should be played until "Half Century" or "Century."
## Main Loop - Advancing Through Time
### Scenarios Drafting
Put a timer for 20 minutes, players then freely draft futures scenarios on [[#Scenario Cards]], as cards are completed, a vote is called to accept or reject the scenario for the game board.
- A majority vote is needed to accept the scenario.
- The scenario needs to reasonable match the [[#World Context]].
- The scenario should outline a microfiction.
- The scenario should not be too similar to an existing scenario in the current Era.
At the end of the timer, unique scenarios (only entries in its likelihood/trajectory/category combination) receive 1 OP.
### Era Outcome
Once scenarios drafting has completed for the era, it is time to decide the trajectory of (future) history. This is done by drawing an outcome from two pools - likelihood and trajectory.
This results in a specific outcome of eligible scenarios, all qualifying winners split 5 OP. Each player with eligible scenario gain 1 addition OP if likelihood was "Possible" or "Preposterous."
A dice roll decides which scenario dominated the era (no extra OP), this scenario is placed at the center of the [[#Implications Map]] for the next era.
#### Likelihood Pool
Seeded with 1x Preposterous, 2x Possible, 3x Plausible, and 5x Probable cards.
- After a black sawn event, likelihood are fixed to "Preposterous" and then "Possible" if none Preposterous scenarios have been created by players. Players with eligible scenarios for Black sawn receive 2 OP.
#### Trajectory Pool
Seeded with 2x Growth, Order, Transform, and Collapse.
- When "Growth" happens, add 1x "Transform".
- When "Order" happens, add 1x "Transform", 1x "Collapse".
- When "Transform" happens, remove 1 "Transform".
- When "Collapse" happens, add 2x "Transform" and "Order".
### Implications Brainstorm
Similar process to the Initial Setup, collaborative brainstorming of 1st-3rd order implications of the keystone scenario before entering the next era.
### Game End
The game may end upon the conclusion of "Half-Century" or "Century," decided at game start.
A vote is made on the best scenario created on any of eras, the player created this "featured scenario" gains 2 OP. One crisis and one variant alternative of the featured scenario is then voted, creators of these gain 1 OP.
Player with the **highest** Oracle Points is crowned the "Grand Oracle" and wins the game. Take a photo of the final game board and scenarios Trio to share!
### Other Game Concepts
#### World Context
The drafted [[#Context Cards]] for the era, all scenario should be evaluated with respective to this specific world context, and trajectories account for the previous world context.
#### Oracle Points (OP)
Victory points scored by...
## FAQs
1. ...